Slingshot
- Category
- Action
- Players
- 1
- Controls
- Drag
- Physics
- Gravity
- Loads
- No install
Controls
| Drag back | Set angle and power. |
| Release | Fire. |
| Drag back | Set angle and power. |
| Release | Fire. |
Slingshot hands you an elastic and a stack of blocks to knock over. Drag back to set the angle and power, release, and watch the arc. Clear every block to move on; run out of shots and the round is done.
The whole genre works because a projectile arc is intuitive to feel and hard to calculate. You will not compute the trajectory, you will develop a sense for it after five or six shots, and that transition from guessing to knowing is the satisfying part.
Aim for the base of a stack. Knocking out the bottom brings everything above it down, whereas clipping the top removes one block and leaves the rest standing.
Pull further back for distance, not for power alone. The angle you drag at matters as much as how far, and a flat hard shot travels less far than a moderate one launched at roughly forty-five degrees.
Watch where your last shot landed. Adjusting from a miss is far more reliable than starting fresh each time, so treat the first shot of each level as a ranging shot.
Do not waste shots on single blocks. Clearing a level rewards more shots, so a throw that takes down three is worth two that take down one each.
Drag back from the sling. The direction and distance set the angle and power.
You gain extra shots and a new level appears.
Running out of shots with blocks still standing.
Yes, dragging with a finger is the natural control.
Nothing at all. The whole of Slingshot is built into the page itself, which is why there is no loading bar and no waiting before you can play.