Tips & strategy
Count your points before reaching for the button. The 101 threshold is calculated from the sets and runs you actually hold, so a hand that looks strong can fall short if too much of it is loose tiles.
Lay down as soon as you clear 101. Waiting for a bigger hand is tempting, but every extra round is a chance for someone else to go down first, and unplayed tiles count against you at the end.
Once you are down, meld aggressively. Adding single tiles to groups already on the table is how you empty your rack, and it costs nothing, so do it whenever a tile fits.
Remember there is no wrapping. A run cannot go 12-13-1, so the highest and lowest tiles are less flexible here than you might expect from other rummy games.