Light Up

Bulbs left: 0

Category
Puzzle
Players
1
Controls
Tap
Grid
7 x 7
Loads
Plays instantly

Controls

Tap a white cellPlace or remove a bulb.
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About this game

Light Up, known in Japan as Akari, gives you a grid with black walls scattered through it. Place bulbs so that every white cell is lit, where a bulb shines along its row and column until a wall stops it. The catch is that no bulb may shine on another.

Numbered walls are what make it a deduction puzzle rather than a covering exercise. A wall marked four must have a bulb on all four sides, which fixes those cells immediately and rules out everything they illuminate.

Tips & strategy

Start with the numbered walls. A wall marked with the number of free neighbours it has forces bulbs onto all of them, and a wall marked zero forbids bulbs on every side.

Look for cells no bulb can reach. A white cell tucked behind walls can only be lit from one direction, which forces a bulb into a specific place.

Watch for bulbs facing each other. Two bulbs in the same row with no wall between them is always wrong, and it is the mistake that undoes most attempts.

Work outward from corners. Corner cells have the fewest lines of sight, so they are constrained early and give you a foothold into the middle.

Questions

How far does a bulb shine?

Along its row and column until a wall blocks it.

Can two bulbs see each other?

No, that is the central restriction of the puzzle.

What do the numbers on walls mean?

How many bulbs must sit directly beside that wall.

Is every puzzle solvable?

Yes, each is built by placing valid bulbs first and reading the wall numbers off them.

Do I have to sign up to play?

No sign-up, no email, no account. Open the page and Light Up is ready to play straight away, on a phone or a desktop.