Tips & strategy
Play the bridge. Two of your cells placed a knight's-move apart, with two empty cells between them, are effectively connected: if your opponent takes one gap, you take the other. Bridges let you claim ground much faster than filling cells one at a time.
Blocking and connecting are the same move. Because the board is finite and a draw is impossible, every cell you take to extend your chain also obstructs your opponent's. That duality is the central idea of Hex and it takes a while to feel natural.
Play toward the centre early. The middle of the board offers the most routes in both directions, whereas a chain hugging an edge is easy to cut off and has fewer ways to continue.
Look for the shortest remaining path. Toward the end, count how many cells each side still needs to complete their chain. Whoever needs fewer, and moves first, generally wins, so switching from attack to defence at the right moment is decisive.