Go Fish
- Category
- Kids
- Players
- 1
- Controls
- Tap
- Best for
- Ages 5+
- Loads
- No download
Controls
| Tap a rank | Ask the opponent for it. |
| Tap a rank | Ask the opponent for it. |
Go Fish is the card game most children learn first. Ask your opponent for a rank you already hold. If they have any they must hand them over and you go again; if not, you go fish from the pond. Collect all four of a rank to make a book.
The rule that you can only ask for a rank you already hold is what makes it a real game rather than pure luck. Every question you ask tells your opponent something about your hand, and remembering what they have asked for is the beginning of card sense.
Listen to what they ask for. If your opponent asks for sevens, they hold at least one, so asking for sevens later is likely to pay off.
Remember what you have handed over. Cards you gave away tell you exactly which books they are close to completing, and which ranks are now pointless to chase.
Ask for ranks you hold several of. Being three-quarters of the way to a book means one successful question completes it, which is worth more than chasing a rank you hold once.
Explain the memory part to a child. Noticing and remembering what has been asked is the actual skill, and pointing it out turns a luck game into a thinking one.
Four cards of the same rank. Collecting one scores a point.
Only a rank you already hold at least one of.
You go fish, drawing from the pond. If you draw the card you asked for, you go again.
When all thirteen books have been made, or the pond and hands run out.
No. Go Fish runs entirely inside this page, so it starts the moment the page opens. There is nothing to download, no plugin, and no account to create.