Frog Crossing
- Category
- Action
- Players
- 1
- Controls
- Keys / Swipe
- Goal
- Reach the far bank
About this game
Frog Crossing is the arcade classic about the world's most dangerous commute. Guide your frog from the bottom of the screen to safety at the top, first across a road full of traffic, then across a river you cross by riding logs. One touch of a car or one misjudged jump into the water, and it is back to the start.
The design is deceptively simple and genuinely tense. The road punishes hesitation, since standing still in a lane is as fatal as jumping into one. The river punishes the opposite, since it demands patience to time the drifting logs. Switching between those two instincts, halfway up the screen, is what makes the game.
Controls
| ↑ ↓ ← → | Hop one square in that direction. |
| Swipe | Hop using touch. |
| On-screen pad | Four-way pad for phones. |
Tips & strategy
Move one hop at a time and pause in the safe gaps between lanes. The spaces between traffic rows are your resting points. Sprinting the whole road in one panicked burst is how frogs meet fenders. Advance a lane, wait for the next gap, advance again.
On the river, look before you leap. Logs move at different speeds, so pick your next platform before you jump and account for the fact that it, and you, will keep drifting. Landing in water is just as fatal as a car, and beginners lose more frogs to the river than the road.
Watch the log carrying you toward the edge. Riding a log is safe until it drifts off screen with you still on it. Keep half an eye on where your current platform is heading and hop off before it carries you into the wall.
Read the whole screen, not just the row ahead. The rows scroll independently, so the safe path is a moving pattern. Glancing two or three rows up while you cross the current one lets you plan a route instead of improvising every hop.
Questions
What kills my frog?
Getting hit by traffic on the road, or landing in the water rather than on a log when crossing the river.
How do I cross the river?
By hopping onto floating logs and riding them, timing your jumps between platforms as they drift.
Is there a time limit?
The challenge is the moving hazards rather than a clock, though dawdling on a drifting log will carry you off screen.
What happens when I reach the top?
You complete the level and the next one begins, a little busier and faster.