Tips & strategy
Take the centre if it is available. The centre square sits on four of the eight possible lines, more than any other cell, and holding it doubles the number of threats you can build. If you move first and take the centre, you can never be forced to lose.
When you cannot have the centre, take a corner rather than an edge. Corners belong to three lines each; edges belong to only two. Against an opponent who opened in the centre, a corner reply is the reliable way to hold the draw.
The winning idea in this game is the fork: a single move that creates two separate threats at once. Your opponent can only block one of them. Look for placements that complete two partial lines simultaneously, and equally, watch for the moment your opponent is one move away from setting one up.
Blocking is not optional. Before every move, check whether your opponent has two in a row anywhere with the third square open. If they do, that square is your move, whatever else you had planned. Most losses at this game are not clever traps, they are simply not looking.